Crystal Audio Engine - Version 0.1b
This is another Freeware package that we still offer that is gone, for the most part, everywhere else !

-> Multichannel Audio Engine
-> REALTIME Digital Signalprocessing
-> Open System Design
-> Dynamic HTMLHelpSystem
What is Crystal Audio Engine!?
The Crystal Audio Engine is a multichannel audio engine with Open System Design, which allows Digital Signalprocessing in realtime. The program is based on the Crystal Class Library, a multimedia class library written in C++. It consists of the CrystalCore and different kinds of plugins as described in the next section.
Some general facts about latest engine core release:
4 mono PCM wave audio channels
internal sampling rate is 44.1kHz at 16 bit quantisation (CD quality)
supports 2 audio inputs, one audio output and 4 realtime effects
2 effects can be selected for each audio channel
Supported Plugin Kinds
The current CrystalCore supports 4 different kinds of plugins:
User Interface (*.cui),
Audio Input (*.cin),
Audio Output (*.cwo) and
Realtime Effect plugins (*.cfx).
The CrystalCore itself has no user interface. Therefore a special module is needed to make the application visible to the user.
Audio Inputs can support any kind of music media for playback, recording and/or generating audio data – the core itself doesn’t care about.
The Audio Output Module is the final destination of the manipulated and mixed stereo music data.
The Effect Modules allow the user realtime manipulation of music data coming from Audio Inputs, before the channels are mixed and passed to the output.
What can I use it for!?
The Crystal Audio Engine can be used wherever you need a software tool for playback and/or recording audio, mixing some channels together and retouch the whole a little bit with effects in realtime.
What media does it support!?
Which media the engine supports depends on the Audio Input plugin you are using. Crystal Audio Engine v0.1b Full System comes with the Crystal Waver, which supports playback and recording of uncompressed PCM Wave Audio. There's an input plugin for MP3 files available, too.
Just have a look at the plugins section.
Background information
The Crystal Audio Engine project was started as engineers project in a technical school somewhere in Europe by Matthias Juwan and Paul Themeßl. The Crystal Class Library and the first engine core release were built between September 1999 and July 2000 in endless hours of programming and painting. The name Crystal has its origin in the favourite song "The Crystal Ship" from The Doors.
System requirements
Sound card
Windows 98/ME/NT 4/2000/XP
- Windows 95 users need to install WinSocket2
DirectX installed
Minimum:
Pentium MMX @ 200Mhz, 32MB RAM
high color display @ 800x600
Recommended:
Pentium III @ 500Mhz, 128MB RAM
true color display @ 1280x1024